Jul 2018 – Present

San Diego, California


Dates EmployedJan 2018 – Jun 2018

San Mateo, California

Tonk Tonk

Mar 2017 – Dec 2017

Created a standalone program that exported selected animations through Maya interpreter 
Skinned all new characters and clothes to established rigs 
Created Animation C# scripts for the characters systems and destructible props in Unity

Penrose Studios

Dec 2016 – Apr 2017

San Francisco, California

Created facial rigs for all human characters and maintained skinning for them 
Created in house animation tools to assist the animators 
Kept all rigs and models up to date in Unreal 4

DeNA West

Jul 2015 – Dec 2016

San Francisco Bay Area

Created Auto Skeleton builder and Auto Rigging system for DeNA
Created Animation Pipeline
Rigged and skinned all the characters in game
Created tools for animators
Worked on all outsourced characters to make sure they fit our criteria

Idol Minds

Technical Artists

Jan 2015 – Jul 2015

Louisville Colorado

Created the Character Auto Rigging system
Constructed the Animation Pipeline that allowed models and rigs to be easily updated
Created Animation tools to assist with animators
Created Master GUI to work with all characters that allowed animators to select controls of any character in scene